Contact info

eligrod@gmail.com

EMPLOYMENT HISTORY

Treyarch– Santa Monica, CA June 2014 to Present

Senior Lighting Artist – May 2014 to Present

  • Lighting design and implementation for Campaign and Multiplayer maps for Call of Duty: Black ops 3

  • Setup per shot lighting to play during In Game Cutscences “IGCs”

  • Made sure level lighting renders on the Ps4 at 60 frames a second and that lighting budgets did not excede 6 to 7 milliseconds

  • Optimized shadow budgets and quality for IGCs.  IGC ran in real time at 30 frames per second.

  • With my extensive Animation lighting background, helped streamline cutscene lighting from several lighters and four plus weeks of work, down to one lighter over two to three weeks.

  • Worked with the tools team to develop better and more efficient Cinematic lighting tools

  • Used Real time game engine specific to Treyarch

AnimationMentor – Emeryville, CA December 2012 to May 2014

Mentor – December 2012 to May 2014

  • Mentor for Lighting your Shot using Maya, Mental Ray and Composite

  • Create paint overs to help the students develop the look of their lighting.

  • Demo topics as the class needs, such as shadows, GI, and ZDepth.

PDI/DreamWorks – Redwood City, CA January 2002 to May 2014

Lead Lighter / Compositor – May 2009 to May 2014

  • In charge of setting up sequence lighting and compositing rigs based on key art work provided by the production designer.

  • Mentor production lighters new to the pipeline.

  • Visual Development of lighting for sequence lighting.

  • Developed new lighting techniques for crowds, cities, foliage and FX integration.

  • Leverage technology such as Point Based Global Illumination and Image Based Lighting to create lighting that helps convey the directors vision.

  • Films worked on include, Shrek the Third, Bee Movie, Kung Fu Panda 2, How to Train your Dragon, Peabody and Sherman, Home as well as several straight to DVD shorts, comercials and TV specials.

Production Lighter / Compositor – October 2005 to May 2009

  • Responsible for lighting and compositing a section of shots and keeping them in continuity.

Paint Fix / Completion – June 2003 to October 2005

  • Responsible for finding and fixing technical and aesthetic problems.

  • Used Commotion, Photoshop, After Effects and PDI software.

Production Assistant – June 2002 to June 2003

Hero’s Gallery Comics - Farifeild, CA June 1998 to September 2000

Co-owner

  • Responsible for day to day operations, ordering, and marketing of the store.

  • Grossed $250,000 our first year of business

EDUCATION

Bachelor of Art – Illustration

Academy of Art University June 2002

COMPUTER SKILLS

Graphic Software

  • Extensive knowledge of PDI lighting and compositing software.

  • Knowledge of Maya, Nuke, Composite, Photoshop, After Effects.

  • Linux workstations, navigating in linux based production pipelines.

  • Real time game engine

INTERESTS

  • Surfing, skiing, skateboarding, hiking, drawing and painting