Contact info


Insomniac Games – Burbank, California  January 2019 to Present

Senior Lighting Artist – January 2019 to Present

  • Lighting for levels and cinematics.

  • Color correction with luts for levels and cinematics.

  • Proposed new tools, tool improvements and workflows.

  • Real time rendering on the ps4pro at 4kHDR

  • Current Projects:  Unannounced project

Dneg– London, United Kingdom  February 2018 to December 2018

Lead Lighting TD – February 2018 to Present

  • Lighting to match plates as well as lighting and rendering full CG scenes for Feature Films

  • Lighting, rendering and compositing full CG scenes for Feature Animation

  • Current Projects:  Fantastic Beasts: The Crimes of Grindelwald, unreleased Disney Toon Studio project

Treyarch– Santa Monica, CA June 2014 to January 2018

Senior Lighting Artist – May 2014 to Present

  • Lighting design and implementation for Campaign and Multiplayer maps for Call of Duty: Black ops 3

  • Setup per shot lighting to play during In Game Cutscences “IGCs”

  • Made sure level lighting renders on the Ps4 at 60 frames a second and that lighting budgets did not exceed 6 to 7 milliseconds

  • Optimized shadow budgets and quality for IGCs.  IGC ran in real time at 30 frames per second

  • Worked with the tools team to develop better and more efficient Cinematic lighting tools

  • Used Real time game engine specific to Treyarch

AnimationMentor – Emeryville, CA December 2012 to May 2014

Mentor – December 2012 to May 2014

  • Mentor for Lighting your Shot using Maya, Mental Ray and Composite

  • Create paint overs to help the students develop the look of their lighting.

  • Demo topics as the class needs, such as shadows, GI, and ZDepth.

PDI/DreamWorks – Redwood City, CA January 2002 to May 2014

Lead Lighter / Compositor – May 2009 to May 2014

  • In charge of setting up sequence lighting and compositing rigs based on key art work provided by the production designer.

  • Mentor production lighters new to the pipeline.

  • Visual Development of lighting for sequence lighting.

  • Developed new lighting techniques for crowds, cities, foliage and FX integration.

  • Leverage technology such as Point Based Global Illumination and Image Based Lighting to create lighting that helps convey the directors vision.

  • Films worked on include, Shrek the Third, Bee Movie, Kung Fu Panda 2, How to Train your Dragon, Peabody and Sherman, Home as well as several straight to DVD shorts, commercials and TV specials.

Production Lighter / Compositor – October 2005 to May 2009

  • Responsible for lighting and compositing a section of shots and keeping them in continuity.

Paint Fix / Completion – June 2003 to October 2005

  • Responsible for finding and fixing technical and aesthetic problems.

  • Used Commotion, Photoshop, After Effects and PDI software.

Production Assistant – June 2002 to June 2003

Hero’s Gallery Comics - Fairfield, CA June 1998 to September 2000


  • Responsible for day to day operations, ordering, and marketing of the store.

  • Grossed $250,000 our first year of business


Bachelor of Art – Illustration

Academy of Art University June 2002


Graphic Software

  • Extensive knowledge of PDI lighting and compositing software.

  • Experience with Katana, Renderman, Houdini, Mantra and Clarisse.

  • Knowledge of Maya, Nuke, Composite, Photoshop, After Effects.

  • Linux workstations, navigating in linux based production pipelines.

  • Real time game engines Radiant, Unreal


  • Surfing, skiing, skateboarding, hiking, drawing and painting