Treyarch– Santa Monica, CA June 2014 to Present
Senior Lighting Artist – May 2014 to Present
Lighting design and implementation for Campaign and Multiplayer maps for Call of Duty: Black ops 3
Setup per shot lighting to play during In Game Cutscences “IGCs”
Made sure level lighting renders on the Ps4 at 60 frames a second and that lighting budgets did not excede 6 to 7 milliseconds
Optimized shadow budgets and quality for IGCs. IGC ran in real time at 30 frames per second.
With my extensive Animation lighting background, helped streamline cutscene lighting from several lighters and four plus weeks of work, down to one lighter over two to three weeks.
Worked with the tools team to develop better and more efficient Cinematic lighting tools
Used Real time game engine specific to Treyarch
AnimationMentor – Emeryville, CA December 2012 to May 2014
Mentor – December 2012 to May 2014
Mentor for Lighting your Shot using Maya, Mental Ray and Composite
Create paint overs to help the students develop the look of their lighting.
Demo topics as the class needs, such as shadows, GI, and ZDepth.
PDI/DreamWorks – Redwood City, CA January 2002 to May 2014
Lead Lighter / Compositor – May 2009 to May 2014
In charge of setting up sequence lighting and compositing rigs based on key art work provided by the production designer.
Mentor production lighters new to the pipeline.
Visual Development of lighting for sequence lighting.
Developed new lighting techniques for crowds, cities, foliage and FX integration.
Leverage technology such as Point Based Global Illumination and Image Based Lighting to create lighting that helps convey the directors vision.
Films worked on include, Shrek the Third, Bee Movie, Kung Fu Panda 2, How to Train your Dragon, Peabody and Sherman, Home as well as several straight to DVD shorts, comercials and TV specials.
Production Lighter / Compositor – October 2005 to May 2009
Responsible for lighting and compositing a section of shots and keeping them in continuity.
Paint Fix / Completion – June 2003 to October 2005
Responsible for finding and fixing technical and aesthetic problems.
Used Commotion, Photoshop, After Effects and PDI software.
Production Assistant – June 2002 to June 2003
Hero’s Gallery Comics - Farifeild, CA June 1998 to September 2000
Responsible for day to day operations, ordering, and marketing of the store.
Grossed $250,000 our first year of business
Bachelor of Art – Illustration
Academy of Art University June 2002
Extensive knowledge of PDI lighting and compositing software.
Knowledge of Maya, Nuke, Composite, Photoshop, After Effects.
Linux workstations, navigating in linux based production pipelines.
Real time game engine
Surfing, skiing, skateboarding, hiking, drawing and painting